

: Boosts multiattack and damage, especially on-element. Strength: 100% chance of dealing 30% more damage. Strength: 30% Duration: 3 turns, and 100% / 30% Critical Hit Rate Up Attacks made with elemental superiority have a chance to deal boosted DMG Strength: 40% Duration: 3 turns, 30% TA Up Triple attack rate is boosted Paws of Power Gain 40% DA Up Double attack rate is boosted Hit to caster's stats for 3 turns when Cat's Meow ends on recast or when MP Magic power is amplifiedĬaster's stats no longer take a hit when Cat's Meow Using MP to gain buffsĮnds on recast or when MP Magic power is amplified Strength: 20% Base Accuracy: 100% on all enemies.: Used to end Cat's Meow Gain Cat's Meow Using MP to gain buffs Strength: 20% Base Accuracy: 100% Stacking: Dual, TA Down Triple attack rate is loweredīase Accuracy: 100%, DA Down Double attack rate is loweredīase Accuracy: 100%, and 20% Debuff Res. Moonshadow Convert your charge bar to MP Magic power is amplifiedīlack Cat's Path End Cat's Meow and inflict 20% ATK Down ATK is lowered DMG cap per MP Magic power is amplifiedīase DA Rate Including Support Skills/Level Bonusesīase TA Rate Including Support Skills/Level BonusesĪttack, Double Attack, Debuff Success, Charge Attack Damage To boost charge attack specs upon using charge attack When Cat's Meow is not active: One-foe attacks become all-foe attacks / Gain Bonus Elemental DMG effect based on amount of MP Magic power is amplified Level Bonuses Level bonuses are earned with levels 1, 5, 10, 15, and 20.ĪTK Boost to main weapon's ATK when main weapon is a staff +3% Master of Meow Old Cat Teaches New TricksĬrystal ×50 - Clear Chapter 34 (71/120) Quest: Old Cat Teaches New Tricks Rebuilding the Destroyed Morroc (14.Draw upon the power of night to bolster your magic, bring chaos to your foes, and look absolutely adorable.Curse of Gaebolg (Founding of the Nation Myth Quest).Note: Quests in italics are repeatable.Repeatable quests with a cooldown period have said information on their repesctive pages.Īlso see Quest item reward for a table of equipment obtainable through the quests. Quests that are repeatable are italicized.


Headgears and all other items made through NPCs are listed on the Item Mixing page. Class-specific Quests Class Specific Quests To remove unwanted event quest entries, talk to the Quest Knight in Prontera prontera 142 227. When it becomes available again, this notice will be removed. This feature is currently disabled on iRO. It is highly recommended to continue using the wiki guides along with the in-game walkthroughs. Additionally, the Quest Window guides are not comprehensive, and do not specify the exact coordinates of the next NPC or location the player must visit. Those quests who have quest window walkthroughs can be found in this category as well as by having their infobox in gold. Not every quest has a quest window component. If enabled the first 5 quests listed in the active tab will appear on the right side of your game window with a basic quest description. In addition to the redesigned Quest Window, if a player kills a monster for a current quest a notification box will appear above their character's head. The Quest Window was redesigned after Renewal. Moving the quest back and forth has no effect on whether you can continue it or not. Right clicking the name again will bring it back to the Active tab. It will then appear on the Inactive tab instead of Active. To place a quest in the Inactive tab, right click once on it and the name will turn gray. The Quest Window or Quest Journal (Opened via Alt+U) allows the player to view all quests their character has started but not yet completed (Except for instance dungeon quests and Battlegrounds instances, which always remain once started).
